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Chapter 59: Surpassing Human Limitations

  The moment I was ba the main tab, I went to the quest tab and turned in my quest.

  [Rewards][Perk: High Human, 10 attribute points, 487,000 exp]

  | High Human | You've surpassed all human limits, taking the step in human evolution and because of that, your race will ge from human to high human. Your race ge es with some bes and those bes sist of your health formu ging from (Level# x 10) to (Level# x 20), and +2 to all attributes for every 10 levels you gain (This is retroactive when first unlocked). tinuing on with the bes, +5 DT, +1 health regeion a minute, and +500% to stamina and stamina regeion and finally st but not least, the amount of multi-thought processes you possess are increased by 100%.

  ...This perk alone makes all these years of grinding my attributes worth it. Out of all the bes this perk provides, the additional thought processes are the biggest gain of all. They're going to double my multitasking ability, which will allow me to get so much more done in the years I have left until my wastend adventure.

  Amazed by the effects of the new perk the system rewarded me with, I sat there staring at the holographic s for a few seds before I put the two hought processes to work. One for researd the other for managing my robots and all the maery I'm trolling with Meical Domination. W on two asks, I returned my primary focus to the remaining rewards.

  How do I want to distribute these 10 attribute points... I could throw them in luck like I've been doing or I could put them in agility si is gging behind the rest of my physical attributes by a lot... I'm pretty happy where my luck is at the moment and seeing how it now has a way of improving through High Human's effects, I think it would be more beneficial to give them to agility.

  I'd also rather have the extra speed in case I ever get caught up in a situation where I o haul ass. Hence, I'll throw them into agility and give it the boost it o somewhat catch up with the others. It'll surpass my strength for the moment, but not for long, sihat attribute grows just as fast as endurance.

  Throwing the 10 attribute points I earned into agility, I navigated through the system to the level up se aed yes, beginning my mass level up.

  [ Perks ]

  Perk Points Left: 30

  Level 18 Perks

  | Explosives Expert | (Ranks 5) Requirements Level 18, Perception 5, Explosives 50: +20% explosive damage.

  | Seasoned Soldier | (Ranks 5) Requirements Level 18, Agility 5, Intelligence 5, Perception 5: Gain many years of experieh all things firearms and their maintenand the taste of your cooking is enhanced. +5 to both repair and ballistic ons and +10% increase in both accurad range for ballistic ons.

  Level 20 Perks

  | Ravager | Requirements Level 20: All kills restore some stamina aal energy.

  | Thick Headed | Requirements Level 20, Endurance 6: Limbs are 15% harder to cripple and the effects of crippling are 50% less. The lower your intelligehe higher the modifiers.

  Level 22 Perks

  | A Hunger For Knowledge | Requirements Level 22, Intelligence 4: Doubles the speed at which you read and receive the ability to learire tents of books by destroying them.

  | Mutant Syer | Requirements Level 22: Deal 25% more damage against mutants.

  Level 24 Perks

  | Ammo Depot | Requirements Level 24, Strength 7: Ammo and magazi reduced by 40%

  | Heavy Gunner | (Ranks 5) Requirements Level 24, Strength 8, Ballistic ons 50, Energy ons 50, Heavy ons 50: +20% Damage and +10% accuracy when using heavy ranged ons.

  | H.U.D. | Requirements Level 24: This perk grants you a izable heads up dispy that you use to visually track important information, such as your health and stamina, for example. You eve to track your quest objective with a holographie to show you the way. The H.U.D. and other elements be toggled on and off freely on the fly. +2 Perception.

  | Resource Hoarder | Requirements Level 24, Strength 10: Resource weight is reduced by 40%.

  That's a rger sele of perks to pick from pared to the previous level up, although ne enough for me to have to decide between perks. With that being the situation, I'll take everyone of the perks above level 18, including their higher ranks. And for the remaining 8 perk points, I'll pour them into Growth like I've been doing and allocate the attribute points gained from it into luck as per usual.

  Seleg and distributing everything where it o go in han a few seds, I moved onto the portion of the mass level up.

  [ Skills ]

  Skill Points Left: 980

  Ballistic ons: 351 Energy ons: 326 Explosives: 251 (T)Heavy ons: 364 Leadership: 226 Lockpick: 197 (T)Medie: 594 Melee ons: 223 Piloting: 321 (T)Repair: 631 (T)Sce: 606 Speech: 264 Stealth: 459 Survival: 365 Trade: 528 Unarmed: 223 Magic: 299

  Cool, I got skill points for days. Now where the hell am I going to put them all...

  Going right into thinking mode, I started weighing the pros and s of each skill and what would currently be the most useful and what may be of use in my future venture. I did that for some time aually settled on raising piloting to 500, mainly for the rea speed.

  From there, I pced a ton of points into survival, bringing it to 600 to further improve the nutrition I receive from food. Which will then improve my body's recovery and directly result in more improvements ay physical attributes, though mainly in strength and endurance.

  After raising that skill, I brought trade up to 600 as well, further increasing the return of Currency Maker's gold and silver amounts to 6lbs, and poured the remaining 494 skill points into stealth. For the simple reason, it would upgrade my presence hiding field massively, especially the rahat alone would make my life a hell of a lot easier when it es time to make my move from the uy to the Cyberdynamics Robotics Facility with all my shit, robots, and whoever I decide to take with me.

  On top of making any sort e movements I make with my future forces easier, my stealth attack damage will be above 500% allowio one shot almost all hostiles I could e across. Minus the massive threats like some of the colossal mutants that are on the more armored side of things, but that's only until I get my hands on gauss ons. With those sorts of ons, there will be feill be able to take a round from me and survive to tell the tale.

  As soon as I was done distributing all the skill points, I took a few moments to see if I was 100% sure of my decision sihis would be one of the st level ups I'll be undergoing in the years to e before my departure.

  ...Yeah, I'm satisfied with the distribution. The ohat got the skill points are the skills that are harder to raise through effort, so my skills should be pretty well banced when it's time to head into the wastend.

  Happy with how things were pretty much, I locked it in and within the blink of an eye; I was brought back to the main status tab, where I was near instantly overwhelmed by a mass of experiend knowledge. Thankfully, this go around wasn't as painful as it used to be, or at least that's how I perceived it... It's probably due to a bination of my perks, my body's increasing power, my paiance, ating increasingly used to the pain.

  This headache went for a far shorter time than my previous experiences, surprisingly. And once I was done abs that literal o of experiend knowledge, I turned my attention to my massively upgraded stats.

  [ Status ]Name: Dom Mason WoodsAge: 11Height: 6 Feet 3 InchesBody Weight: 257 lbsRace: High HumanCss: Mage Initiate 2nd LevelLevel: 27Experience Points: 41,735/56,000 | Formu: Level# x 2,000Total Experience Points Earned: 797,735Experiee: 637% ? | Formu: 120 + (Intelligence x 5) + (Level x 1)Health: 3,000 ? | Formu: 100 + (Endurance x 20) + (Level# x 20) x 2Healing Rate: 2.3266 Health Per Sed/139.6 Health Per Minute ? | Formu: 62 + (0.2 Health Per Minute x Endurance) x 2Stamina: 8,784 ? | Formu: 100 + ( Endurance x 20) x 9.15Stamina Regeion: 6.5575 Stamina Per Sed/393.45 Stamina Per Minute ? | Formu: (1 Stamina Per Minute x Endurance) x 9.15Mana: 7,546 ? | Formu: 100 + (Mage Realm Gains, Mage Level Gains, & Ied Mana)Mana Regeion: 167.2 ? | Formu: (0.1 Per Sed x Magic Power) x 19Max Mana Capacity: 10,600 ? | Formu: 6,300 + (Endurance x 100) + (Mage Realm & Mage Level Gains)Carry Weight: 1,807.50625/7,700 ? | Formu: 1,450 + (Strength x 100) x 2Critical ce: 64% | Formu: 10 + (Luck x 2)

  [ Effects ]Child Of Light: Agility +1 - Endurance +1 - Strength +1 - Health Per Sed +1A Runic Cross Neckce Of Prote: Gain a 500 DT bubble shield for 3 minutes when your life is in danger.Heavy Trooper Armor Set: DT 65 - Radiatioance 20 - Perception +1 - Stealth +20War Belt: DT 1

  [ Armor ]Total Damage Threshold: 352 ?Total Ce Damage Threshold: 202 ?Body Damage Threshold: 136 ? | Formu: 25 + (Endurance x 1) x 2Armor Damage Threshold: 66on Damage Threshold: 150

  [ Resistances ]Addi Resistance: 50%Poisoance: 68 ? Formu: (Endurance x 1) + 25Total Radiatioance: 63 ?Radiatioance: 43 ? | Formu: Endurance x 1Armor Radiatioance: 20

  [ Attributes ]Strength: 23 (24) ?Agility: 25 (26) ?Endurance: 43 (44) ?Intelligence: 98 ?Perception: 81 (82) ?Charisma: 15 ?Luck: 27 ?Magic Power: 89 ?

  [ Skills ]Ballistic ons: 399 (400) ?Energy ons: 374 (375) ?Explosives: 277 ?(T)Heavy ons: 376 (378) ?Leadership: 254 ?Lockpick: 223 (224) ?(T)Medie: 620 ?Melee ons: 237 (240) ?Piloting: 528 (530) ?(T)Repair: 657 ?(T)Sce: 632 ?Speech: 270 ?Stealth: 973 (995) ?Survival: 608 (609) ?Trade: 628 ?Unarmed: 237 (240) ?Magic: 381 ?

  Skill Points Gained Per Level Up: 128 ? | Formu: 4 + (Intelligence x 1) x 1.25

  [ Traits ]| Critter | - | Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |

  [ Perks ]Active Perks: | Currency Maker | - | Ghost | - | Medical Genius | - | Patcher | - | Pleasure |

  Passive Perks: | A Hunger For Knowledge | - | Addi Resistant | - | All Element Mana Geor | - | All The Loot | - | Always Aware | - | Ambidextrous | - | Ammo Depot | - | Another Skill Talent | - | Assassin | - | Beginner Miner | - | Bone Head | - | Bookworm | - | Boomstick | - | Braced | - | Brute Rank 5 | - | Calcutive Individual | - | Cat Eyes | - | Champion Level Muscle Geics | - | Character Builder | - | Child Of Light | - | ander | - | ando | - | puter Whiz | - | Death Sense | - | Double-Edged Sword | - | Eagle Eye | - | Effit on Handling | - | Escape Artist | - | Explosives Expert Rank 5 | - | Gotta Go Fast | - | Growth Rank 25 | - | Heavy Gunner Rank 5 | - | Heavy on Expert Rank 5 | - | High Human | - | Human Superputer | - | Human Warehouse | - | Infiltrator | - | Iron Fist | - | Knowledgeable Sponge | - | Lady Killer | - | Language Master | - | Leader Of The Pack | - | Lighter Load | - | Looter Shooter | - | Man Killer | - | Marathon Runner | - | Master Of All Trades | - | Monstrous Physique | - | Mutant Syer | - | Natural Born Learner | - | Nature Affinity Rank 3 | - | Nerves Of Steel | - | Observant | - | Paiance | - | Quick Hands | - | Quick Learner | - | Rare Cardiovascur Geics | - | Ravager | - | Reading Fanatic | - | Recipe Improvement | - | Regeion | - | Resource Hoarder | - | Savage | - | Seasoned Soldier Rank 5 | - | Sed Wind | - | Silver Tongue | - | Skeleton Key | - | Smash & Bash | - | Sniper | - | Speed Loader | - | Strong Body | - | Talented | - | Tank ander | - | That's A Lot Of Damage | - | The Great Leader | - | Thick Headed | - | Tough Skeleton | - | Walking Treasure Detector | - | Warrior | - | Wild Man |

  bo Perks: | All Seeing | - | Bulletstorm | - | Certified Forklift Operator | - | Devastator | - | H.U.D. | - | Herculean Strength | - | Humaer | - | Magic Supremacy | - | Martial on Master | - | Meical Domination | - | Metal Detector | - | Overcharged | - | Restorer | - | Sughterer | - | Shadow Lurker | - | Space Farer | - | The Power Of Atom | - | Unarmed Master | - | Wisest Wizard |

  Perk Points Gained Per Level Up: 3 ?

  [ Mutations ]| Pure |

  [ Csses ]| Mage | +2 Intelligence, Perception, and Magid +3 Magic Power Per Level Up

  [ Mage Teiques And Cultivatiohods ]? All Element Core Teique ?Basic Foundation Teique

  [ Magiations ]Basidensing Formation - Basic Rotation Formation - Self Sustaining Basidensing Formation - Self Sustaining Basic Rotation Formation

  [ Magic Spells ]Oath Magieutral)Level 1 Fire Ball (Fire)Level 1 Spark (Lightning)

  [ Gear & Item Box ]ons: AP-6 Hand on (1) - BFS-6 Heavy Shotgun (1) - Carl Gustaf (1) - Demolition Charges (20) - Detonator (1) - FBLAR-1 Laser Assault Rifles (2) - FBLMG-9 Laser Mae Gun (1) - Grandpa John's bat Knife (1) - Mulcher (1) - Purge (1) - T-4 Psma Grenades (50) - X-50 Anti-Material Rifle (1)

  on Magazines: A-50 Anti-Material Rifle 10 round Magazines (20) - AP-6 Speedloaders (10) - BFS-6 Heavy Shotgun 50 Round Box Magazine (11) - Mulcher Armored Backpack Magazines (6) - Purge Reactor Backpacks (2)

  Armor: Heavy Trooper Set (1) - War Belt

  Apparel: A Runic Cross Neckce Of Prote (1) - Set Of Clothes (5)

  Aid: IFAKs (2) - Medstims (100) - P-Dex Bottle (1) - P-Dex Syringes (10)

  Ammo: .338 Lapua Magnum Rounds (120) - .50 BMG Rounds (300) - 6 Gauge Shotgun Shells (750) - 7.62x51mm Rounds (71,000) - 84x245R RCL Rounds (50) - Microfusion Breeder Cells (20)

  Miseous: Lockpick Sets (2) - Stealth Packs (6) - Uy 7 Credstick (1)

  Money: Uy 7 Credits (705,849,144)

  Robots: K-1 Spider Mines (10)

  [ Other Stats & Bonuses ]Accuracy: Accuracy +25% - Ballistic on Accuracy +50% - Braced on Accuracy +20% - Headshot Accuracy +25% - Heavy Ranged on Accuracy +50% - Heavy on Accuracy +100%Attack Speed: Melee on Attack Speed +50% - Utack Speed +50%Attribute: Endurance Gain +400% - Intelligence Gain +50% - Strength Gain +400%Bodily Needs: Food & Drink Requirements -50% - Required Sleep 4 HoursBody: Blood Circution +50% - Body Durability +100% - Bone Durability +50% - Borength +50% - Crippling Effects -50% - Eyesight +100% - Ligament Strength +300% - Ligament Growth Speed +300% - Limb Durability +15% - Muscle Growth Speed +100% - Muscle Density +100% - Rea Speed +132% - Tendon Strength +300% - Tendon Growth Speed +300%Brain: Brain Processing Power +900% - Calcution Ability +100% - Knockout Resistance +50% - Reading Speed +250% - Thought Processes 4Cooldowns: Sed Wind Cooldown 28 DaysCritical: Stealth Attack Crit ce With Melee, Unarmed, & Thrown ons +100%Currency Maker Rates: 1,000 For 6 lb Of Silver - 10,000 For 6 lb Of GoldDamage: Ballistic on Damage +199.5% - Critical Hit Damage +50% - Damage +10% - Energy on Damage +187% - Explosive Damage 238.5% - Female Damage +15% - Headshot Damage +35% - Heavy Ranged on Damage +100% - Heavy on Damage +288% - Magic Damage +1,080.5% - Male Damage +15% - Melee on Damage +398.5% - Mutant Damage +25% - Ranged on Bashing Damage +25% - Shotgun Damage +50% - Stealth Damage +546.5% - Unarmed Damage +418.5%Defe +5 - When Taking Damage From Mutated Creatures DT +20% - While Brag A on DT +10%Duplicate Cast Max Amount: 3Energies: Martial on Master Energy Range 23 Meters - Unarmed Master Energy Range 23 MetersFields: Metal Detecte 8,100 Meters - Perception Field Range 81 meters - Presence Hiding Field Range 97 Meters - Repair Field Range & Rate 65 Meters, 65% Per Hhost: Duration 97 MinutesHands: All Around Hand Speed +100% - Typing Speed +100%Health: Health +100% - Health Regeion Per Minute +1 - Health Regeion Rate +100%Heavy: When Wearing Heavy Armor Or Piloting Simirly Cssed Craft Armor, Damage, & Speed +25%Leadership & Forces: Force Damage +10% - Force Efficy +2% - Force Performance +2% - Heavy Force Armor +25% - Heavy Force Damage +25% - Heavy Force Speed +25% - Loyalty Gain +100% - When Fighting Alongside Force Damage +10%Lockpig Reward: 22Mage Realm Level Limit: 33Magic: Magic Effectiveness +1,080.5% - Mana Efficy +1,980.5% - Magic Learning Speed +100% - Magic Skill Gain +100% - Mana Absorption Speed +1,790%Medical: Aid Duration +100% - Aid Positive Effects +100%Medical Genius Heal Limit: 6 Uses A DayMining: Mining Efficy +20% - Mining Speed +20% - Mining Yields +10%Movement: Jump Height 25 Feet - Max Speed 55 Miles Per Hour - When Infiltrating Movement Speed +10%Other on Stats: Explosive Radius +138.5% - Magazine Loading Speed +50% - Reloading Speed +35%Range: Ballistic e +50%Resistances: Addi Resistance +50% - Poisoance +25Shotgun: BOOM!Skill: Skill Gain Speed +250% - Skill Points Gained Per Level Up +25% - Skill Points Gained From Skill Books 10Stamina: Stamina +915% - Stamina Costs -20% - Stamina Regeion +915% - on Handling Stamina Cost -50%Vehicle: Speed When Piloting +132% - Handling When Piloting +132%Velocity: Ballistic on Velocity +199.5% - Energy on Velocity +187% - Heavy on Velocity +188%Weight: Ammo & Magazi -40% Carry Weight 1,350 - Carry Weight Pertage +100% - Item Weight 5lbs & Lower -50% - Resource Weight -40% - o 10lbs & Higher -50%Kill ter: 6,463

  [ Property ]ons: 7.62mm Hunting Rifles (576) - A-50 Anti-Material Rifles (11) - AALP-3 Laser Pistols (10) - AALR-6 Laser Rifles (10) - AAGL-5 Gatling Lasers (10) - AK-108s (10) - AKMs (10) - AP-6 Hand ons (100) - BFS-6 Heavy Shotguns (100) - CA12 bat Shotguns (10) - Carl Gustafs (500) - Colt Python .357 Magnum Revolvers (934) - bat Knives (1,000) - CSG10 Submae Guns (699) - Demolition Charges (7,000) - Detonators (100) - DMG-15 Double Barrel Mae Gun (1) - F-3 Fshbangs (10,000) - F-60 Fmethrowers (100) - FBGL-6 Gatling Lasers (1,000) - FBLAR-1 Laser Assault Rifles (10,000) - FBLMG-9 Laser Mae Guns (5,000) - FBPa ons (1,000) - FBPAR-3 Psma Assault Rifles (5,000) - FBPMG-9 Psma Mae Guns (2,500) - FBPS-7 Psma Scorchers (1,000) - H-40 Grenade Maeguns (250) - HK416s (10) - M2 Browning Mae Gun (500) - M240 Mae Guns (15) - M56 Miniguns (100) - M76 Miniguns (100) - M9renades (30,000) - Microfusion Cell Mines (24) - NPDMs (10) - Pickaxes (4,121) - Remington Model 870 Shotguns (1,765) - Sawed-off Double Barreled 12 Gauge Shotguns (2) - STAR-25 Assault Rifles (24) - T-4 Psma Grenades (50,000) - TBT Sniper Rifles (10) - U-2 EMP Grenades (10,000) - VT-80 Missile Launchers (500) - X-50 Anti-Material Rifles (1,000) - Z-2 Psma Rifles (10)

  on Magazines: 5.56mm Minigun 500 Round Drum Magazines (1,000) - 5.56mm Minigun 1,000 Round Backpack Magazines (100) - 7.62mm Minigun 500 Round Drum Magazines (3,000) - 7.62mm Minigun 1,000 Round Backpack Magazines (100) - 7.62mm Minigun 10,000 Round Armored Backpack Magazines (1,000) - A-50 Anti-Material Rifle 10 round Magazines (4,500) - AK-47 30 Round Magazines (2,200) - AK-47 75 Round Drum Magazines (1,000) - AP-6 Speedloaders (3,000) - BFS-6 Heavy Shotgun 50 Round Box Magazines (3,000) - CA12 bat Shotgun 12 Round Drum Magazines (100) - CSG10 Submae Gun 30 Round Magazines (2,651) - DMG-15 Double Barrel Mae Gun 75 Round Box Magazines (6) - FBGL-6 Gatling Laser Reactor Backpacks (1,800) - H-40 Grenade Maegun 45 Round Magazines (3,000) - M240 Mae Gun 100 Round Box Magazines (44) - M2 Browning Mae Gun 100 Round Box Magazines (5,000) - NPDM 100 Round Drum Magazines (1,000) - 5.56 STANAG 30 Round Magazines (5,000) - 5.56 STANAG 60 Round Quad Stack Magazines (20,000) - 5.56 STANAG 100 Round Drum Magazines (5,000) - 7.62 STANAG 10 Round Magazines (500) - 7.62 STANAG 20 Round Magazines (2,000) - Mulcher Armored Backpack Magazines (50) - Purge Reactor Backpacks (300)

  Armor: War Belts (100)

  Clothing: Sets Of Clothes (30)

  Aid: IFAKs (100) - Medstims (10,000) - P-Dex Bottles (5,000) - P-Dex Syringes (3,000)

  Ammo: .338 Lapua Magnum Rounds (1,009,279) - .357 Rounds (27,813) - .50 BMG Rounds (5,007,219) - 10mm Rounds (76,334) - 12 Gauge Shotgun Shells (256,220) - 5.56x45mm Rounds (5,060,317) - 6 Gauge Shotgun Shells (1,046,276) - 7.62x39mm Rounds (251,021) - 7.62x51mm Rounds (10,010,677) - 80mm Missiles (39,500) - 84x245R RCL Rounds (10,000) - Fmethrower Fuel (5,000) - Microfusion Cells (250,023) - Microfusion Breeder Cells (5,000,000)

  Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - versationalists Notebook (3) - Drifting & Rag Weekly (2) - Encyclopedia Of Medical Advas (3) - Entrepreneur (2) - Future Sce (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial ons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)

  Miseous: A Large Assortment of Automated Manufacturing and Processing Maes - Small Arc Furnaces (5) - Automated Aid Manufacturing Mae (1) - Automated Ammo Manufacturing Maes (1) - Automated on Manufacturing Maes (2) - Automated on Magazine Manufacturing Mae (1) - Lockpick Sets (8) - Metal (313,030,164) - Ore & Minerals (413,000,001) - Stealth Packs (2) - Other Misc Items (259,005,714)

  Money: Dolrs (25,000,000)

  Robots: Crusaders (20) - K-1 Spider Mines (5,000) - Multibots (300) - Prospes (21)

  Turrets: FBGL-6 Gatling Laser Turrets (254) - S-3 Trapdoor Turrets (100) - ZBR-2 Laser Turrets (100)

  Vehicles: CZ-7 Armored SUV

  Pets: Vritra (Newborn Colossal Monster Drake)

  Creatures: Moleman Guards (2)

  Locations: Genesis Foundry

  [ Produ Capacity ]Aid: 1,000Ammo: 100,000Apparel: -Dolrs: -Metal: 1,000,000Miseous: 1,000,000Ore & Minerals: 1,500,000Robots: 0.5Turrets: 1Vehicles: -ons: 200on Magazines: 1,000

  [ Quests ]Ready to turn in: 0

  pleted: 6

  In progress: 14

  (Daily) | Workout | Objectives: plete your daily workout. Reward: 10 exp.

  | Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Sce points, 40 Medie points, 450,000 exp.

  | Busiy | Objectives: Obtain 10,000,000,000,000 Dolrs worth of assets by any means necessary. Rewards: New Perk?, 15,000,000 exp.

  | Harem | Objectives: Enter a long-term romantic retionship with at least 3 women. All women must be aware of each other and okay with the arra of sharing you. Reward: 5,000 exp.

  | Maxigen Improvement | Objectives: Research, improve, and remove the ive side effect of the Maxigen drug. Rewards: Perk | Drug Researcher |, 5 Medie points, 5 Sce points, 2,500 exp.

  | Metro e | Objectives: ect the nearby metro rails with your pces. Rewards: Perk | Apprentice Miner |, 10 Repair Points, 50,000 exp.

  | Nevada quest | Objectives: Bee the undisputed number one power in Nevada and take trol over the state in its ey. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 1,000,000 exp.

  | Pablo Escobar Jr. | Objectives: Establish drug produ and earn 10,000,000 dolrs from the sale of your products. Rewards: Perk | Drug Kingpin |, 10 Medie points, 30,000 exp.

  | Power Surge | Objectives: Witle for Hoover Dam and bee the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.

  | Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.

  | Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk | Certified Roboticist |, 5 Sce Points, 25,000 exp.

  ? | The Butcher | Objectives: Reach a kill t total of 10,000 kills. Rewards: Perk Sughterer Rank 2, 100,000 exp.

  | Undegrounder | Objectives: Clear all Nevada metros of hostiles and take trol of them. Rewards: Perk Mole People, 10 Attribute Points, 1,000,000 exp.

  | Wastend queror | Objectives: quer the wastend and take over Earth in its ey. Rewards: ???

  Looking through all the system tabs, I couldn't help but eally.

  I certainly fulfill the requirements for boss level at this point.

  From there, I tio browse through my system for the following few minutes.

  Those weight redu perks I acquired have cut down the amount of weight I was carrying in my item box by quite a lot. I guess I'll o fill it up again with an assortment of gear and maybe even some snacks this time... it wouldn't be too bad of ao have a stash of food and drinks on hand. Moving on from that, let me check out what the H.U.D. has to offer.

  The several minutes were spent with me going through, cheg out, and messing with the various elements that were avaible. Shortly thereafter, I decided to keep things light a with just setting up a pseudo pass at the top middle of my view, my health, stamina, and mana at the bottom left, a minimap with a trolble zoom at the tht, and the quest trag fun that would lead me to my objectives. But I had none such quests, hehat fun was sitting dormant for the time being.

  I could add more features that this, but I don't really have any need for them. Not to mention I'd rather not clutter up my view.

  Toggling the H.U.D. off si was un this given moment, I exited out of my system window and carefully got up, unsure of how much trol I had over my newfound power. However, unlike previous times, I found I had plete trol over my massively upgraded capabilities for some reason or another.

  That's certainly going to be useful going forward. Almost makes having this room specifically just for leveling kind of pointless now.

  Taking a few seds to bask in my much improved power, I left my level up room behind and rejoined Alice, Bel, and my two friends Bob and Big Tom iraining.

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  If that sounds like something you'd be ied in, you find it below, in my bio, and on the discord server. Also, I run chapter annous through the discord, so if you want to know when the chapter is out, you find out there.

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