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Party Statuses at end of Book 3

  Hey! Here's the status of each party member at the end of book 3! Still gonna see you next week, haha, but maybe this'll help!

  Dungeon Silver platebody: enchanted for self-repair and mana channeling. Will strengthen the effects of any mana channelled through it, regardless of what attribute the mana is attuned to. Provides: +14 to Power, +12 to Alacrity, +20 to Fortitude, +11 to Magical Potency, +18 to Self-Mastery.

  Dungeon Silver greaves: enchanted for self-repair and immobility. If mana is channeled through them, will keep the wearer’s stance grounded. Provides: +10 to Power, +15 to Alacrity, +10 to Fortitude.

  Dungeon Silver gloves: enchanted for self-repair and Power mana channeling. Will strengthen the effects of Power channeled through them by 10%. Provides: +15 to Power, +6 to Fortitude, +8 to Magical Potency.

  Dungeon Silver helm: enchanted for self-repair, enhanced vision, and Self-Mastery mana conversion. Any mana channeled through this helm will be converted to Self-Mastery protective mana. Provides: +11 to Fortitude, +11 to Self-Mastery, +4 to Acumen.

  Dungeon Silver shield: enchanted for self-repair and durability. Provides: +5 to Power, +12 to Fortitude, +5 to Self-Mastery.

  Total bonuses provided: +44 to Power, +27 to Alacrity, +59 to Fortitude, +19 to Magical Potency, +34 to Self-Mastery, +4 to Acumen, mana channeling conversion to Self-Mastery and Power.

  Also very heavy hammer and self-repair gambeson

  Cloud fleece brigandine: to be worn under the robe. Fleece naturally absorbs blows, is enchanted for protection. Has segments of boiled iron boar leather as the engraved surface for the enchantments. Provides: +4 to Power, +2 to Alacrity, +10 to Fortitude, +10 to Magical Potency, +10 to Self-Mastery.

  Night leopard leather boots: enchanted for quickness and silent steps. Provides: +10 to Alacrity, +2 to Fortitude, +5 to Magical Potency, +4 to Acumen.

  Storm wolf fur robe: enchanted to strengthen storm adjacent spells. Strengthens the potency of storm spells cast by 50%. Its cowl can be raised to serve as a helmet, with some of the essence of the storm wolf protecting its wearer. Provides: +6 to Power, +10 to Alacrity, +25 to Fortitude, +50 to Magical Potency, +18 to Self-Mastery, +12 to Acumen

  Total bonuses provided: +10 to Power, +22 to Alacrity, +37 to Fortitude, +65 to Magical Potency, +28 to Self-Mastery, +16 to Acumen. 50% boost to all storm-related Skills and spells.

  Greater cave mongoose leather underwear: naturally absorbs bludgeoning strikes. Has been further enchanted to strengthen that. Paired equipment. As a pair, provides: +3 to Power, +5 to Alacrity, +5 to Fortitude, +2 to Self-Mastery, +2 to Acumen.

  Pit adder scale armor: naturally shifts to suit the surrounding colors. Can be supplied with mana to better fade into the surroundings. Top provides: +10 to Power, +5 to Alacrity, +10 to Fortitude, +5 to Magical Potency, +5 to Self-Mastery, +10 to Acumen.

  Bottom provides: +5 to Power, +15 to Alacrity, +5 to Fortitude, +5 to Magical Potency, +5 to Self-Mastery, +5 to Acumen.

  Shadow Stalker boots: enchanted to walk silently and move quickly. Mana can be provided to its enchantments to enhance the wearer's leaping ability. Provides: +2 to Power, +10 to Alacrity, +2 to Fortitude, +2 to Magical Potency.

  Ambusher's helm: made of manasteel. Enchanted to allow sound to pass through the helm to maintain awareness. Provides: +2 to Power, +10 to Fortitude, +5 to Magical Potency, +5 to Self-Mastery, +5 to Acumen.

  Manasteel shortsword: made of manasteel, enchanted to hold its edge and pierce through flesh more easily. Provides: +3 to Power, +5 to Alacrity, +2 to Fortitude, +3 to Magical Potency.

  Manasteel seax: made of manasteel, heavily compressed and enchanted to hold its edge while chopping through defenses and bone. +8 to Power, +3 to Alacrity, +2 to Fortitude, +3 to Magical Potency.

  Greater cave mongoose leather underwear: naturally absorbs bludgeoning strikes. Has been further enchanted to strengthen that. Paired equipment. As a pair, provides: +3 to Power, +5 to Alacrity, +5 to Fortitude, +2 to Self-Mastery, +2 to Acumen.

  Mana–blessed dusksteel armor. The entirety of the armor, from boots to the tips of the gloves and the top of the helmet is considered a set piece. As such, it provides a greater bonus than it would have been capable of otherwise, but if it isn’t worn altogether, then none of the effects are applied. Mana can be provided to the armor to create a moderate barrier of protection, and if mana is channeled to the helm specifically, it will be converted to Self-Mastery protective mana. Note: this is mana-blessed dusksteel, it will naturally dissipate the force of blows that hit it. Any superficial damage taken to the armor should be healed by the troll hide underlayment. DO NOT ATTEMPT TO REPAIR EXCEPT BY A STEEL TIER ARMORSMITH. Provides: Provides: +32 to Power, +28 to Alacrity, +65 to Fortitude, +20 to Magical Potency, +23 to Self Mastery, +10 to Acumen.

  Manasteel axe: enchanted to hold its edge and to cut through harder material with greater ease. Provides: +12 to Power, +8 to Alacrity, +5 to Magical Potency.

  Total bonuses provided: +47 to Power, +41 to Alacrity, +70 to Fortitude, +25 to Magical Potency, +25 to Self-Mastery, +12 to Acumen.

  Studded iron boar leather shirt: a stronger, firmer material that serves as a general protective layer. Studded with slightly enchanted manasteel. Provides: +2 to Power, +5 to Alacrity, +7 to Fortitude, +5 to Self-Mastery, +1 to Acumen.

  Manasteel breastplate: a breastplate enchanted to protect the wearer's internals and strengthen their magic. Provides: +2 to Power, +3 to Alacrity, +15 to Fortitude, +10 to Magical Potency.

  Fleet footed boots: enchanted to resist bindings and difficult terrain. Provides: +3 to Power, +12 to Alacrity, +3 to Fortitude, +2 to Magical Potency, +3 to Self-Mastery, +3 to Acumen.

  Warded duster: enchanted for general protective measures as well as to strengthen the user's magical capability. If supplied with mana, will provide a minor protective barrier. Provides: +5 to Power, +5 to Alacrity, + 10 to Fortitude, +10 to Magical Potency, +5 to Self-Mastery, +5 to Acumen.

  Cap of protection: heavily enchanted to protect the wearer's head and to strengthen the reach of their voice. Provides: +5 to Fortitude, +5 to Magical Potency, +5 to Self-Mastery, +5 to Acumen. Provides a 10% boost to all Skills originating from the wearer’s voice.

  Bard's flute: heavily enchanted to suit the needs of a combat-oriented bard. Also strengthens any skills cast through the flute. Provides: +35 to Magical Potency, +10 to Acumen. Provides a 30% boost to all Skills cast through the flute.

  Total bonuses provided: +12 to Power, +25 to Alacrity, +35 to Fortitude, +52 to Magical Potency, +18 to Self-Mastery, +24 to Acumen. Minor protective barrier. 10% boost to all Skills originating from voice, 30% boost to all Skills cast through flute.

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