DMS Chapter 11
Flinx kept typing, hoping that someone would reply. Then he went to several of the topics and typed there to check if anyone would reply, but there was nothing. He went to the other forums that earthlings frequently go to and tried to find anyone to communicate with. No one replied. Everyone was silent.
He then remembered what the woman who attacked the wizard said. “Kill all living things,”. Flinx broke down. He was alone. All the earthlings were probably killed. After crying for a couple of minutes, he stopped and then tried to check the forums every minute to see if anyone survived. Flinx knew that he wouldn’t stop checking. It was the only thing he could do.
His next step was to find out where he was. There was a chance that he was still in the same land where the wizards were. There was also a chance that he was transmigrated to another world again. He might even be back on Earth. But then he remembered the wizard mumbling about “coordinates to another world,”. That made the second option more likely, but hope-filled Flinx again.
According to the time stated in his system browser, it was around eleven in the morning. Flinx briefly wondered how time worked. Was it the same as the time on Earth? He had no idea, and he was getting a headache speculating on the space and time logic that composed his system.
Flinx cleaned his body and clothes using his Prestidigitations spell, and once he felt refreshed, he faced one of the most incredible things that happened once the slave collar was removed. Since he had been killing monsters for more than two years, based on what he could see, Flinx understood that the experience points didn’t disappear. It accumulated behind the lock that the slave collar placed on the experience bar, and once the lock was removed, his level shot up.
Two years of killing small monsters made him a level seven wizard. Flinx was surprised at how much he leveled up. He thought that just like the games, once he reached a certain level, small monsters wouldn’t provide any more experience points.
More than likely, that stoppage that the slave collar did on the experience bar did something about the experience points that he earned, but all of it was just speculation.
Reaching level 7 in his wizard class meant that Flinx now had a total of overwhelmingly 35 spell slots. It was one of the major differences from the actual role-playing tabletop game rules. Every level up, he earned a slot on each spell level, so at cantrip level he had 3 cantrip slots. At the first level, he earned 1 slot for the 1st level and another slot for cantrip, making it 4 slots. At the second level, he earned 1 slot for 2nd level, another slot for 1st level, earning 2 slots for the 1st level spells and 5 slots for cantrip, so on and so forth. The cantrip slots stopped when they reached 7 slots. That brought the total number of slots to 35.
The Earthlings' system was truly overpowered.
That was a good thing because the fact was, he didn’t know where he was. There was a huge chance that this forest had powerful monsters that could threaten his life, so it was important for him to have the power to defend himself if he wanted to continue surviving.
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Because of his leveling up, the importance of the mana stones that he collected over the years shot up. Because of them, he could purchase the spells available to him. Flinx knew that the cantrip spells were worth 1 mana stone, and he had already purchased all of them. The 1st-level spells would cost him 3 mana stones. The 2nd-level spells would cost him 6 mana stones. The 3rd-level spells would cost 10 mana stones, up until the 9th-level spells, which would cost him 55 mana stones for each of the spells.
Flinx wasn’t too worried since his more than two years as a dungeon miner allowed him to save more or less 5000 low-level mana stones, which occupied half of the 1 cubic meter of his storage ring.
He suddenly remembered that the Earthlings' system had three more components that no one had managed to access before because of the slave collar. The Amazon site and the inventory, which was the 4th tab. The first tab was the general front page, where the search bar was located. It was the most used tab in the system because there, the Earthlings could utilize their connection to Earth’s internet to do whatever they wanted, like search for information or watch movies, and read books. The second tab was a website that contained a list of the role-playing tabletop game spells, where they could purchase spells, but after purchasing all of the cantrip spells, no one could access the higher-level spells because of slave collars. The third tab was the Amazon site, where they were supposed to be able to buy things from Earth, and those things would be transported to the Earthlings' 4th tab, which was the inventory, and then they could retrieve the items they had purchased. Based on the rules that were stated in the 1st tab, if an item was too large for their current 4th tab, the products purchased would materialize in front of the buyer.
Flinx's current 4th tab was only as big as his storage ring, which was 1 cubic meter, but he could increase it by purchasing more cubic meters using mana stones, and the price was the same as the spells. At least the inventory would only cost him a single purchase, not like the spells that he would need to purchase individually.
The number of spell slots that he had made him feel a little secure because it meant that he could cast a lot of spells at once. One of the most helpful differences from his system to the actual role-playing tabletop game franchise was his spells' cooldown. He didn’t have to study the spells to memorize them again to be able to cast them again, which was reflected as a single day in most campaigns.
His cantrips' cooldown was just 1 minute. He saw that the succeeding spell level cooldown would increase by 1 minute, so 1st-level spells would have a 2-minute cooldown, 2nd-level spells would have a 3-minute cooldown, and so on. Another major difference was that he could put his spells in any of his spell slots. If Flinx placed a spell in higher-level slots, its power would increase by 20 percent. 2 levels over would increase its power by 40 percent, and so on. It’s the same for placing a spell in lower-level slots. It would decrease in power by 20 percent per level.
There was so much to learn that Flinx knew he would have to study his system in-depth. He wasn’t able to do before since the best parts were locked by the slave collar. He hadn’t even started yet on the Amazon shopping page.
Flinx was still feeling afraid. Afraid that he was somewhere near the wizards who would capture him again. Afraid that the enemies of the wizards would find him and kill him. Afraid that there were monsters in the forest where he ended up, that could kill him by just stepping on him. He knew that he was a broken man and would need extensive therapy to be able to function normally again, but therapy was a luxury that he couldn’t afford and probably something that wasn’t available for him, so to relieve his fear, the next thing that he did was to purchase the spells that he thought could best help him in surviving his current situation.

