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2 - Capitalism makes hypocrites of us all.

  The maid stood on

  top of some smooth rock floor. There was the sound of a fountain

  spouting effluence behind her, and ahead she saw the back of a wooden

  building atop a craggy stone base. She didn't make much of it; she

  had a sense that she wasn't out of place, that, like the tavern, she

  was supposed to be here. Unlike the tavern, she hadn't been prepared

  the knowledge of where exactly this was meant to be.

  She looked to the

  side and saw the keeper, her horns and all; at this point, she

  noticed that those horns seemed to sprout without any interruption to

  the hair, which flowed straight downwards as if there were no horns

  at all, like they had been some afterthought in her creation. Well,

  she figured that was giving the gods of this world too much credit;

  it implied some sort of intelligent design, and the fact that

  seahorses were allowed to exist has proven to her the stupid nature

  of evolution.

  “So...” began

  the maid, unsure as to where to begin. “What now?”The

  keeper stared at her for a moment. Her expression didn't betray much,

  but the act itself hinted at some sort of dumbfoundedness, as if the

  question enacted a ritual which violated her very person – as if it

  were so inconceivably anserine, so extraordinarily unintelligent and

  moronic in nature, that it became an affront to her soul. It was a

  violent stare.

  But she reminded

  herself that the maid was new, that this was her first time. Most new

  arrivals were just a bit more intuitive about the whole thing...

  well, they had a voice in their head telling them what to do all the

  time. Maybe it'd be a moment before the maid got hers.

  “Buy items,”

  suggested the keeper, breaking her violently blank expression.

  To the maid's right

  was a stand that could hardly be called a store; it had some items

  behind the shopkeeper, who was idly standing there. The maid turned

  to begin walking towards the shabby establishment, but the keep

  placed a hand on her shoulder to stop her.

  “You don't need

  to talk to her, y'know,” she said.“Are we supposed to

  communicate by sign language, then? I only know the ones for beaver,

  skin, and...”The keeper thought about dropping the

  politeness entirely, but she thought better of it and conjured her

  affirmations: Positive mental attitude. Positive mental attitude.

  Positive mental attitude. Positive...


  “There's a

  fucking menu,” she concluded. Her patience stretched as far as one

  might expect a veteran support main's patience to go: three

  centimeters, right about.

  “You can pull it

  up by thinking about it,” she continued.

  Not the most

  helpful hint she'd ever heard but the maid made do with it and

  wondered what exactly entailed in this

  situation. Was she supposed to imagine going shopping? The keeper had

  clearly implied that she was supposed to think about menus to pull

  one up, so naturally she tried to recall the last menu she saw.

  A piece of paper

  large enough to obscure most of her torso, attached to a hard board

  beneath. The word was clearly printed at the top in

  large font, and...

  “AH! This is too

  complicated. There ought to be some other way, like, shouting ''

  or something.”

  Well, to ask her to

  think was always asking too much.

  In any case, her

  vision was suddenly filled by a somewhat translucent black box,

  filled with grids that held hundreds of different images, each

  minute, together forming a sea of information that the maid wasn't

  all too keen on parsing.

  “What's this?”

  she asked, staring at it though not making much an attempt at all to

  understand it.

  “The shopping

  menu, dipshit,” replied the keeper. “Right click – er, think –

  mmm. Shout the name of an item to purchase it, maybe. Just... buy

  whatever the guide tells you, okay?”

  The left edge of

  the shop connected to a separate grey box with its own icons. The top

  read , and it divided itself into a few categories,

  topmost amongst them uncreatively reading . She

  looked to the keeper in hopes of divining some guidance on how

  exactly she was to acquire the names of these items in order to shout

  them.

  The keeper opened a

  shopping menu as well. The faint sound of a generic nondescript cash

  register ringing signified that the keeper had made a purchase, and

  suddenly items appeared in her hands: five talismans, two cans of

  iced tea, two tree branches cut in full bloom, a branch with eyeballs

  in place of flowers, a crow, and an apple. A rift in space appeared,

  and she tossed the items in before she held out her arms and a large

  gift box appeared and fell into them. She tossed it on the ground and

  from the resulting cloud of smoke appeared a donkey.

  This story has been taken without authorization. Report any sightings.

  The keeper noticed

  the maid staring.

  “Your passive

  income is determined by your donkey ownership status,” she noted.

  “What?”

  “It might be

  important later if someone finds a way to kill the fountain. Again.

  In any case, don't worry about it... too much..? Yeah. Usually ain't

  important.”

  She stepped out of

  the fountain and left while the maid continued to peruse the icons on

  the shop menu without much more progress in acquiring in their names.

  Two of the three others that had been with them left long ago, and

  all who remained there was a siren from whose fish part grew

  betta-esque fins that shrouded her tail like the skirt of a cerulean

  wedding dress, pallucid sheets folding into pleats of silken

  fishflesh begging to gyre about a pirouette and yet now flowed still,

  for they poured from a dancer that knew no waltzes.

  The siren stared

  forward and idly made the motions of a living thing as she breathed,

  but otherwise offered no signs of conscious thought. The maid swung

  an arm in front of her and gathered no reaction.

  “Hello?” said

  the maid, as if calling into a deep well.

  She took some time

  look at her. In most regards the human half was likenable to a

  platonic form: preternaturally pure-skinned, hair ebon like each

  strand was once baptized in a lake of jet, the exact sort of look

  that could call ships to wreck and sailors to their deathshores, a

  model of the siren beauty that pierced seafarer hearts like a jagged

  spear and reeled them in to... what did sirens lure sailors in for,

  anyway? To eat them? Probably. The maid decided that if she were

  possessed of that kind of beauty, she'd use it to eat people too.

  Wait, aren't sirens

  supposed to be birds? Whatever.

  The maid would

  probably appreciate the siren more if she were a bit more responsive

  to stimuli than the vegetables in her... vegetable garden. She had

  one of those, she thinks, and her vegetables were prettier and had

  more personality than this glorified mechanism of fatal amercement

  who existed to, like, punish man for mistaking the beautiful for the

  good or something.

  She could

  go for a cabbage right now.

  Whilst she

  enumerated a variety of cabbage preparations in her head, and there

  were a surprising amount of them that managed to cut through her

  amnesia, the siren moved, turning her head to the maid lost in

  thought. The crystaline corals that consisted the siren's cragged

  chaplet dazzled the maid's eyes and called her absent mind to

  attention.

  “...Who the hell

  are you?” asked the siren.

  “Cabbage.”

  The siren blinked.

  She supposed it wasn't the weirdest name around here and turned her

  attention to making her item purchases, which occurred in much the

  same manner as it had for the keeper, and after stashing the items

  away she noticed the maid staring.

  “What'dya want?”

  “I'm trying to

  figure out how this shopping business works.”

  “Uh... think

  about it?”

  “Think about

  what?”

  “Think that you'd

  like a thing.”The maid thought to object and make some

  assertion about how it can't be that simple, but, well, it really

  seemed like that was about it. She looked back at the menu and

  concentrated – a rare action on her part – on the first of the

  icons beneath the banner. Another menu popped

  up, something she was tiring of.

  Tree-Devouring

  Talisman

  150n

  Active: Devour

  Consumes a charge to eat a tree and gain 7 health regeneration for 16

  seconds. If cast on an ally, a talisman is transferred into their

  inventory.

  Comes in packs of 5!

  They used to

  come in packs of 4, but the supports kept complaining. Something

  about “the regen pooling economy which encourages mid regen

  extortion” that “crippled our ability to lane by necessitating a

  second talisman set be purchased, lest we lane with insufficient

  regen, thus financially overburdening our starting funds.”


  The maid read the text twice and gleaned nothing from it. Eating a

  tree? Health regeneration? Seven? Sixteen? She didn't like sixteen.

  Wasn't a good number in her opinion.

  In any case, the siren's instructions were simple enough, and she set

  her mind to wanting these talismans. She didn't even get around to

  formulating a nonsense reason for desiring them before the cash

  register sound effect rang and she had them in her hands.

  Well, no point in questioning things now. She looked at the other

  items beside it.

  Gorilla's Paw

  200n

  Passive: Cull

  Melee heroes gain +24 attack damage against creeps. Ranged heroes

  gain +8.

  Active: Deforest

  Cast on a tree to chop it down.

  Unlike its

  cooler cousin, this paw doesn't grant wishes, just the burden of an

  overwhelming hatred for creeps and trees.


  Branch of Death

  50n

  +1 All Attributes

  Some stupid kid

  snapped all these branches off the Tree of Death. The gods were so

  preoccupied with enacting his eternal torment that they forgot to

  collect them from the ground where they'd fallen, so here we are.


  Stoat Shield

  200n

  Passive: Damage

  Block

  Grants 50% chance to block damage from any incoming attack: 20 for

  melee heroes and 9 for ranged ones.

  A stoat died to

  make this furry buckler. Are you happy now?


  The maid was halfway down the Gorilla's Paw's text before she

  stopped reading and purchased the three items without further

  question. The items appeared, suspended in front of her. She reached

  out her arms and they fell into them, and a rift appeared as it had

  for the other two. The siren stared at her intently for a few more

  seconds and turned away and left the fountain as well, making the

  motions of slithering yet going at a speed that made it look like she

  was just sliding across the ground, almost as if her animators hadn't

  coorindated very well with the rest of the designers, or maybe it was

  fitting once upon a time and she had her speed changed, or maybe it

  was intentional and it was like, rajiform propulsion or something.

  “Skill ya spells,” she suggested, her parting words.

  The maid tossed the items into the rift. If the pattern followed,

  she'd have to think about spells – the question then became just

  what she should think about it. As it turns out, thinking about the

  word at all called to appearance yet another menu, one horizontally

  elongate and holding five icons: one depicting some random

  undiscernable spherical object or symbol and drawn with mostly blue

  and purple colors. The other four similarly depicted abstractions of

  teeth, a clock, and some other undiscernables, each greyed out and

  colorless. When her mind went to asking what this was about, tooltips

  conveniently appeared with them.

  Ex Machina

  Ability: Passive, Innate

  Affects: Self

  Gains 0.25% cooldown reduction per point of intelligence, up to a

  maximum of 80%

  Augment

  Ability: Point-Target

  Affects: Enemies/AlliesPierces Spell Immunity: No

  Dispellable: Basic

  When cast on an enemy, they take damage and have their movement

  speed, attack speed, and turn rate slowed. When cast –

  Too much reading. The maid swat the spells away and set about

  following after the siren.

  ent, it's a nod to Warcraft III units having abilities with names that included the letter that the ability was hotkeyed to, and highlighting it to alert you of what you needed to press to use that ability.

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