The rhythm of Bathilda's existence, once a tempestuous symphony of isolation and fear, had settled into a gentle, almost domestic melody. A year had spun by, a year of hard-fought leveling and unexpected companionship. The most jarring note in this newfound harmony was, ironically, Bob.
Bob, the newly minted Demon King, was a curious anomaly. He possessed the title, the potential, yet his heart was tethered to the pixelated realms of video games. His days were a blur of meticulously crafted quests, strategic firefights, and the euphoric rush of virtual victories.
Bathilda, ever the indulgent matriarch, had provided him with a gaming rig that would make even the most dedicated enthusiast weep with envy. She'd watched, a bemused smile playing on her lips, as he navigated digital landscapes with an intensity that belied his inherent demonic power.
The old Demon King, or rather, the fragmented consciousness that resided within Flo, had become an unexpected source of historical insight. She, now freed from the malevolent influence that had once twisted her purpose, was a hesitant collaborator, her memories flickering like candlelight in a draft. She contributed fragmented recollections, filling in the gaps in Bathilda’s own knowledge about the figures who had once ruled this realm.
Flo, herself, was a study in transformation. The once-vengeful entity was now a quiet, almost timid presence, her eyes reflecting a profound sense of remorse. She spent her days tending to the garden, her touch nurturing the vibrant flora with a gentle care that spoke of a soul seeking redemption.
Bathilda, meanwhile, patiently guided Bob through the arcane arts, imparting the subtle nuances of magic, the intricate weaving of spells, and the raw, untamed power that pulsed within him. She also, with a touch of playful exasperation, dragged him into the nearby wilderness, forcing him to engage with the local monster population. While Bob grumbled about the chore of leveling up, Bathilda insisted that a Demon King should possess more than just virtual prowess.
"Better safe than sorry," she'd often say, her eyes twinkling with a hint of mischief. "One never knows when a horde of particularly grumpy goblins might decide to throw a tantrum."
Bob, despite his initial reluctance, had to admit that Bathilda's power was awe-inspiring. Any creature they encountered, regardless of its size or ferocity, was instantly banished with a mere flick of her wrist. It was a stark reminder of the vast gulf between her abilities and his own, a fact that both intrigued and slightly intimidated him.
The idea that a Vampire could wield such power, surpassing even a Demon King, was a puzzle he couldn't quite solve. But he trusted Bathilda, implicitly. She had provided him with everything he could possibly desire: comfort, entertainment, and an unwavering affection that filled the void left by his absent father.
Royal Road is the home of this novel. Visit there to read the original and support the author.
His father, back on Earth, was a distant figure, a man consumed by his own ambitions. Bob had often wondered if his father even knew he was gone, if he had even noticed his absence. The thought gnawed at him, a dull ache in his soul. One day, he voiced his anxieties to Bathilda, his voice thick with unspoken pain.
Bathilda, her heart aching for the lost boy, enveloped him in a warm embrace. "It doesn't matter," she whispered, her voice soothing and reassuring. "Everything is fine now. You're safe here, with me."
Then there was Hiro. Hiro, the enigmatic soul that had hitched a ride with Bathilda, was a constant source of wonder. An observer, a voyeur who seemed to absorb every detail of their lives. He was particularly drawn to Bob, often hovering near the Demon King as he immersed himself in his games.
Hiro's presence was most pronounced during Bob's RPG sessions. He would watch for hours, his purple eyes fixed on the screen, his mind seemingly captivated by the intricate narratives and complex characters. He peppered Bob with questions, eager to unravel the lore and mechanics of each game. He was a storyteller at heart, a collector of tales, and he found the virtual worlds of Bob's games to be a treasure trove of narratives.
He also had a deep appreciation for cinema. Bathilda, ever the provider of entertainment, had created a vast library of films for him to enjoy. Hiro devoured them all, most often seen reclining in the plush seats of their private cinema. However, his enthusiasm for a certain animated ogre had reached a fever pitch, prompting Bathilda to discreetly remove the film from their collection. The phrase "Not the gumdrop buttons" had become a haunting refrain, echoing through their home.
Life, in its quiet, uneventful way, was good. The days flowed into weeks, the weeks into months, and Bathilda found herself enjoying the tranquility of her existence. But then, the outside world intruded, disrupting the peaceful rhythm of her life.
Diplomat Jones, a perpetually flustered and slightly harried representative of the Council, arrived with an official request. The Council, it seemed, desired another meeting. Almost a year had passed since their last encounter, and Bathilda realized that she hadn't been to the city on a while.
A sense of nostalgia washed over her. She missed the familiar sights and sounds of Home, the bustling streets, the vibrant energy that pulsed through the city. It might be a welcome change of pace.
And, she had to admit, the fact that they called it a request, instead of a demand, was a pleasant surprise. It seemed that her previous actions had earned her a modicum of respect, or at least a healthy dose of caution.
"They wish to discuss matters of mutual interest," Diplomat Jones stammered, his eyes darting nervously around the room. "They assure me that it will be a… productive exchange."
Bathilda raised an eyebrow, a hint of amusement playing on her lips. "Productive, you say?"
"Yes, yes," Jones replied, his voice rising in pitch. "They are… eager to hear your insights."
Bathilda considered the offer. She had no desire to engage in another round of political maneuvering, but she also recognized the importance of maintaining a connection with the Council. She glanced at Bob, who was engrossed in a particularly intense gaming session, and then at Hiro, who was silently observing him.
"Very well," she said, her voice decisive. "Tell them I will attend. But I will not tolerate any… nonsense."
Diplomat Jones breathed a sigh of relief, his shoulders slumping slightly. "Of course, of course," he said, his voice regaining its composure. "I will inform them immediately."
As Jones departed, Bathilda turned to Bob. "We're going on a trip," she announced, her voice filled with a hint of excitement.